82 research outputs found
Orthogonal Code Design for MIMO Amplify-and-Forward Cooperative Networks
This paper is on the design of practical distributed space-time codes for wireless relay networks with multiple antennas terminals. The amplify-and-forward scheme is used in a way that each relay transmits a scaled version of the linear combination of the received symbols. We propose distributed orthogonal space-time codes which are distributed among the source node's antennas and relays. Using linear orthogonal decoding in the destination makes it feasible to employ large number of potential relays to improve the diversity order. Assuming multiple amplitude modulation, we derive a formula for the symbol error probability of the investigated scheme over Rayleigh fading channels. Our analytical results have been confirmed by simulation results, using full-rate, full-diversity distributed codes
Training-Embedded, Single-Symbol ML-Decodable, Distributed STBCs for Relay Networks
Recently, a special class of complex designs called Training-Embedded Complex
Orthogonal Designs (TE-CODs) has been introduced to construct single-symbol
Maximum Likelihood (ML) decodable (SSD) distributed space-time block codes
(DSTBCs) for two-hop wireless relay networks using the amplify and forward
protocol. However, to implement DSTBCs from square TE-CODs, the overhead due to
the transmission of training symbols becomes prohibitively large as the number
of relays increase. In this paper, we propose TE-Coordinate Interleaved
Orthogonal Designs (TE-CIODs) to construct SSD DSTBCs. Exploiting the block
diagonal structure of TE-CIODs, we show that, the overhead due to the
transmission of training symbols to implement DSTBCs from TE-CIODs is smaller
than that for TE-CODs. We also show that DSTBCs from TE-CIODs offer higher rate
than those from TE-CODs for identical number of relays while maintaining the
SSD and full-diversity properties.Comment: 7 pages, 2 figure
A Distributed Merge and Split Algorithm for Fair Cooperation in Wireless Networks
This paper introduces a novel concept from coalitional game theory which
allows the dynamic formation of coalitions among wireless nodes. A simple and
distributed merge and split algorithm for coalition formation is constructed.
This algorithm is applied to study the gains resulting from the cooperation
among single antenna transmitters for virtual MIMO formation. The aim is to
find an ultimate transmitters coalition structure that allows cooperating users
to maximize their utilities while accounting for the cost of coalition
formation. Through this novel game theoretical framework, the wireless network
transmitters are able to self-organize and form a structured network composed
of disjoint stable coalitions. Simulation results show that the proposed
algorithm can improve the average individual user utility by 26.4% as well as
cope with the mobility of the distributed users.Comment: This paper is accepted for publication at the IEEE ICC Workshop on
Cooperative Communications and Networkin
Non-atomic Games for Multi-User Systems
In this contribution, the performance of a multi-user system is analyzed in
the context of frequency selective fading channels. Using game theoretic tools,
a useful framework is provided in order to determine the optimal power
allocation when users know only their own channel (while perfect channel state
information is assumed at the base station). We consider the realistic case of
frequency selective channels for uplink CDMA. This scenario illustrates the
case of decentralized schemes, where limited information on the network is
available at the terminal. Various receivers are considered, namely the Matched
filter, the MMSE filter and the optimum filter. The goal of this paper is to
derive simple expressions for the non-cooperative Nash equilibrium as the
number of mobiles becomes large and the spreading length increases. To that end
two asymptotic methodologies are combined. The first is asymptotic random
matrix theory which allows us to obtain explicit expressions of the impact of
all other mobiles on any given tagged mobile. The second is the theory of
non-atomic games which computes good approximations of the Nash equilibrium as
the number of mobiles grows.Comment: 17 pages, 4 figures, submitted to IEEE JSAC Special Issue on ``Game
Theory in Communication Systems'
Coalition Formation Games for Distributed Cooperation Among Roadside Units in Vehicular Networks
Vehicle-to-roadside (V2R) communications enable vehicular networks to support
a wide range of applications for enhancing the efficiency of road
transportation. While existing work focused on non-cooperative techniques for
V2R communications between vehicles and roadside units (RSUs), this paper
investigates novel cooperative strategies among the RSUs in a vehicular
network. We propose a scheme whereby, through cooperation, the RSUs in a
vehicular network can coordinate the classes of data being transmitted through
V2R communications links to the vehicles. This scheme improves the diversity of
the information circulating in the network while exploiting the underlying
content-sharing vehicle-to-vehicle communication network. We model the problem
as a coalition formation game with transferable utility and we propose an
algorithm for forming coalitions among the RSUs. For coalition formation, each
RSU can take an individual decision to join or leave a coalition, depending on
its utility which accounts for the generated revenues and the costs for
coalition coordination. We show that the RSUs can self-organize into a
Nash-stable partition and adapt this partition to environmental changes.
Simulation results show that, depending on different scenarios, coalition
formation presents a performance improvement, in terms of the average payoff
per RSU, ranging between 20.5% and 33.2%, relative to the non-cooperative case.Comment: accepted and to appear in IEEE Journal on Selected Areas in
Communications (JSAC), Special issue on Vehicular Communications and Network
Secure Satellite Communication Systems Design with Individual Secrecy Rate Constraints
In this paper, we study multibeam satellite secure communication through
physical (PHY) layer security techniques, i.e., joint power control and
beamforming. By first assuming that the Channel State Information (CSI) is
available and the beamforming weights are fixed, a novel secure satellite
system design is investigated to minimize the transmit power with individual
secrecy rate constraints. An iterative algorithm is proposed to obtain an
optimized power allocation strategy. Moreover, sub-optimal beamforming weights
are obtained by completely eliminating the co-channel interference and nulling
the eavesdroppers' signal simultaneously. In order to obtain jointly optimized
power allocation and beamforming strategy in some practical cases, e.g., with
certain estimation errors of the CSI, we further evaluate the impact of the
eavesdropper's CSI on the secure multibeam satellite system design. The
convergence of the iterative algorithm is proven under justifiable assumptions.
The performance is evaluated by taking into account the impact of the number of
antenna elements, number of beams, individual secrecy rate requirement, and
CSI. The proposed novel secure multibeam satellite system design can achieve
optimized power allocation to ensure the minimum individual secrecy rate
requirement. The results show that the joint beamforming scheme is more
favorable than fixed beamforming scheme, especially in the cases of a larger
number of satellite antenna elements and higher secrecy rate requirement.
Finally, we compare the results under the current satellite air-interface in
DVB-S2 and the results under Gaussian inputs.Comment: 34 pages, 10 figures, 1 table, submitted to "Transactions on
Information Forensics and Security
Network Formation Games Among Relay Stations in Next Generation Wireless Networks
The introduction of relay station (RS) nodes is a key feature in next
generation wireless networks such as 3GPP's long term evolution advanced
(LTE-Advanced), or the forthcoming IEEE 802.16j WiMAX standard. This paper
presents, using game theory, a novel approach for the formation of the tree
architecture that connects the RSs and their serving base station in the
\emph{uplink} of the next generation wireless multi-hop systems. Unlike
existing literature which mainly focused on performance analysis, we propose a
distributed algorithm for studying the \emph{structure} and \emph{dynamics} of
the network. We formulate a network formation game among the RSs whereby each
RS aims to maximize a cross-layer utility function that takes into account the
benefit from cooperative transmission, in terms of reduced bit error rate, and
the costs in terms of the delay due to multi-hop transmission. For forming the
tree structure, a distributed myopic algorithm is devised. Using the proposed
algorithm, each RS can individually select the path that connects it to the BS
through other RSs while optimizing its utility. We show the convergence of the
algorithm into a Nash tree network, and we study how the RSs can adapt the
network's topology to environmental changes such as mobility or the deployment
of new mobile stations. Simulation results show that the proposed algorithm
presents significant gains in terms of average utility per mobile station which
is at least 17.1% better relatively to the case with no RSs and reaches up to
40.3% improvement compared to a nearest neighbor algorithm (for a network with
10 RSs). The results also show that the average number of hops does not exceed
3 even for a network with up to 25 RSs.Comment: IEEE Transactions on Communications, vol. 59, no. 9, pp. 2528-2542,
September 201
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