82 research outputs found

    Orthogonal Code Design for MIMO Amplify-and-Forward Cooperative Networks

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    This paper is on the design of practical distributed space-time codes for wireless relay networks with multiple antennas terminals. The amplify-and-forward scheme is used in a way that each relay transmits a scaled version of the linear combination of the received symbols. We propose distributed orthogonal space-time codes which are distributed among the source node's antennas and relays. Using linear orthogonal decoding in the destination makes it feasible to employ large number of potential relays to improve the diversity order. Assuming multiple amplitude modulation, we derive a formula for the symbol error probability of the investigated scheme over Rayleigh fading channels. Our analytical results have been confirmed by simulation results, using full-rate, full-diversity distributed codes

    Training-Embedded, Single-Symbol ML-Decodable, Distributed STBCs for Relay Networks

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    Recently, a special class of complex designs called Training-Embedded Complex Orthogonal Designs (TE-CODs) has been introduced to construct single-symbol Maximum Likelihood (ML) decodable (SSD) distributed space-time block codes (DSTBCs) for two-hop wireless relay networks using the amplify and forward protocol. However, to implement DSTBCs from square TE-CODs, the overhead due to the transmission of training symbols becomes prohibitively large as the number of relays increase. In this paper, we propose TE-Coordinate Interleaved Orthogonal Designs (TE-CIODs) to construct SSD DSTBCs. Exploiting the block diagonal structure of TE-CIODs, we show that, the overhead due to the transmission of training symbols to implement DSTBCs from TE-CIODs is smaller than that for TE-CODs. We also show that DSTBCs from TE-CIODs offer higher rate than those from TE-CODs for identical number of relays while maintaining the SSD and full-diversity properties.Comment: 7 pages, 2 figure

    A Distributed Merge and Split Algorithm for Fair Cooperation in Wireless Networks

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    This paper introduces a novel concept from coalitional game theory which allows the dynamic formation of coalitions among wireless nodes. A simple and distributed merge and split algorithm for coalition formation is constructed. This algorithm is applied to study the gains resulting from the cooperation among single antenna transmitters for virtual MIMO formation. The aim is to find an ultimate transmitters coalition structure that allows cooperating users to maximize their utilities while accounting for the cost of coalition formation. Through this novel game theoretical framework, the wireless network transmitters are able to self-organize and form a structured network composed of disjoint stable coalitions. Simulation results show that the proposed algorithm can improve the average individual user utility by 26.4% as well as cope with the mobility of the distributed users.Comment: This paper is accepted for publication at the IEEE ICC Workshop on Cooperative Communications and Networkin

    Non-atomic Games for Multi-User Systems

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    In this contribution, the performance of a multi-user system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation when users know only their own channel (while perfect channel state information is assumed at the base station). We consider the realistic case of frequency selective channels for uplink CDMA. This scenario illustrates the case of decentralized schemes, where limited information on the network is available at the terminal. Various receivers are considered, namely the Matched filter, the MMSE filter and the optimum filter. The goal of this paper is to derive simple expressions for the non-cooperative Nash equilibrium as the number of mobiles becomes large and the spreading length increases. To that end two asymptotic methodologies are combined. The first is asymptotic random matrix theory which allows us to obtain explicit expressions of the impact of all other mobiles on any given tagged mobile. The second is the theory of non-atomic games which computes good approximations of the Nash equilibrium as the number of mobiles grows.Comment: 17 pages, 4 figures, submitted to IEEE JSAC Special Issue on ``Game Theory in Communication Systems'

    Coalition Formation Games for Distributed Cooperation Among Roadside Units in Vehicular Networks

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    Vehicle-to-roadside (V2R) communications enable vehicular networks to support a wide range of applications for enhancing the efficiency of road transportation. While existing work focused on non-cooperative techniques for V2R communications between vehicles and roadside units (RSUs), this paper investigates novel cooperative strategies among the RSUs in a vehicular network. We propose a scheme whereby, through cooperation, the RSUs in a vehicular network can coordinate the classes of data being transmitted through V2R communications links to the vehicles. This scheme improves the diversity of the information circulating in the network while exploiting the underlying content-sharing vehicle-to-vehicle communication network. We model the problem as a coalition formation game with transferable utility and we propose an algorithm for forming coalitions among the RSUs. For coalition formation, each RSU can take an individual decision to join or leave a coalition, depending on its utility which accounts for the generated revenues and the costs for coalition coordination. We show that the RSUs can self-organize into a Nash-stable partition and adapt this partition to environmental changes. Simulation results show that, depending on different scenarios, coalition formation presents a performance improvement, in terms of the average payoff per RSU, ranging between 20.5% and 33.2%, relative to the non-cooperative case.Comment: accepted and to appear in IEEE Journal on Selected Areas in Communications (JSAC), Special issue on Vehicular Communications and Network

    Secure Satellite Communication Systems Design with Individual Secrecy Rate Constraints

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    In this paper, we study multibeam satellite secure communication through physical (PHY) layer security techniques, i.e., joint power control and beamforming. By first assuming that the Channel State Information (CSI) is available and the beamforming weights are fixed, a novel secure satellite system design is investigated to minimize the transmit power with individual secrecy rate constraints. An iterative algorithm is proposed to obtain an optimized power allocation strategy. Moreover, sub-optimal beamforming weights are obtained by completely eliminating the co-channel interference and nulling the eavesdroppers' signal simultaneously. In order to obtain jointly optimized power allocation and beamforming strategy in some practical cases, e.g., with certain estimation errors of the CSI, we further evaluate the impact of the eavesdropper's CSI on the secure multibeam satellite system design. The convergence of the iterative algorithm is proven under justifiable assumptions. The performance is evaluated by taking into account the impact of the number of antenna elements, number of beams, individual secrecy rate requirement, and CSI. The proposed novel secure multibeam satellite system design can achieve optimized power allocation to ensure the minimum individual secrecy rate requirement. The results show that the joint beamforming scheme is more favorable than fixed beamforming scheme, especially in the cases of a larger number of satellite antenna elements and higher secrecy rate requirement. Finally, we compare the results under the current satellite air-interface in DVB-S2 and the results under Gaussian inputs.Comment: 34 pages, 10 figures, 1 table, submitted to "Transactions on Information Forensics and Security

    Network Formation Games Among Relay Stations in Next Generation Wireless Networks

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    The introduction of relay station (RS) nodes is a key feature in next generation wireless networks such as 3GPP's long term evolution advanced (LTE-Advanced), or the forthcoming IEEE 802.16j WiMAX standard. This paper presents, using game theory, a novel approach for the formation of the tree architecture that connects the RSs and their serving base station in the \emph{uplink} of the next generation wireless multi-hop systems. Unlike existing literature which mainly focused on performance analysis, we propose a distributed algorithm for studying the \emph{structure} and \emph{dynamics} of the network. We formulate a network formation game among the RSs whereby each RS aims to maximize a cross-layer utility function that takes into account the benefit from cooperative transmission, in terms of reduced bit error rate, and the costs in terms of the delay due to multi-hop transmission. For forming the tree structure, a distributed myopic algorithm is devised. Using the proposed algorithm, each RS can individually select the path that connects it to the BS through other RSs while optimizing its utility. We show the convergence of the algorithm into a Nash tree network, and we study how the RSs can adapt the network's topology to environmental changes such as mobility or the deployment of new mobile stations. Simulation results show that the proposed algorithm presents significant gains in terms of average utility per mobile station which is at least 17.1% better relatively to the case with no RSs and reaches up to 40.3% improvement compared to a nearest neighbor algorithm (for a network with 10 RSs). The results also show that the average number of hops does not exceed 3 even for a network with up to 25 RSs.Comment: IEEE Transactions on Communications, vol. 59, no. 9, pp. 2528-2542, September 201
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